7 junio, 2024

Eighth generation of computers: characteristics, hardware, software

The eighth generation computers It basically refers to the exploration and expansion of nanotechnology, virtual reality and quantum computing, in order to produce important changes in computer equipment in the future.

Components such as the hard disk will disappear in their conception as physical and mechanical devices, having a significant speed because they will work organically and independently, based on electromagnetic impulses.

According to the chronology of the evolution of computers, the beginning of the eighth generation is considered to have taken place in 2012, when Nintendo launched the Wii U on the market, considered the first console of this generation.

However, although the eighth generation of computers is located from 2012, it can be said that it has not yet reached a great mass, mainly due to the fact that the characteristics of the components that make it up are too expensive for the common home.

For this reason, we must wait for nanotechnology to become a common and accessible component on the market for the majority.

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Characteristics

– Quantum computing

It will make it possible to develop new materials and chemicals, in addition to accelerating progress in artificial intelligence and answering fundamental questions about the origins of the universe.

To solve the world’s most challenging problems, a quantum computer could find a solution in just hours, where current computers would require several million years.

– Nanotechnology

nanowires

They are wires with a diameter sometimes as small as 1 nanometer. Scientists hope to use them to build small transistors for computer chips.

Carbon nanotubes

They are nano-sized cylinders of carbon atoms. They can be effective semiconductors with the correct arrangement of atoms.

Work is underway to make carbon nanotubes a realistic option for transistors in microprocessors and other electronic devices.

– Virtual reality

This is a simulation experience that can be totally different from or similar to the real world. Among the applications you can find fun and educational purposes, such as military or medical training.

Other different types of VR-style technology include augmented reality and mixed reality.

The VR experience involves the entire platform, not just one component. An ideal combination of processor, graphics, input/output connectivity, display, and audio is required.

Hardware

processors

The processors can have up to six cores, allowing the maximum frequency to be increased up to 4.7 GHz and up to 12 MB of cache memory. A DDR4 RAM allows you to have up to 64 GB of memory.

Each processor core can work on two tasks simultaneously, speeding up workflows by offering up to 12-way multitasking support.

quantum computing

For the processing, the properties of quantum physics are used, allowing the most difficult challenges to be solved through the handling of nanoscale devices.

The unit of information is the quantum bit (qubit). Just as the classical bit contains a single binary value (1 or 0), a qubit can contain both values ​​at the same time.

When multiple qubits act coherently, they can process multiple options simultaneously.

Virtual reality

The virtual reality receiver displays are based on technology developed for smartphones. They include gyroscopes and motion sensors (to track head, hand, and body positions), stereoscopic HD displays, and also small, light, and fast processors.

The creation of virtual reality has increased considerably thanks to the existing advance in omnidirectional cameras, with the ability to record photos and thus be able to transmit videos online.

Software

Virtual reality

Virtual Reality Modeling Language (VRML), first introduced in 1994, was intended for the development of «virtual worlds» without having to rely on on-the-face headsets.

The Web3D consortium was later founded in 1997 to develop industry standards for web-based 3D graphics.

This consortium developed X3D, as an open source standard file for web-based virtual reality content distribution.

On the other hand, WebVR serves as a support for various virtual reality devices on the web, such as Google Cardboard.

cloud gaming

PlayStation Now enables cloud gaming for PlayStation 2, 3 and 4, games for current PlayStation consoles and for personal computers.

Microsoft started developing a comparable service (xCloud) for Xbox games and also for Windows.

Google launched Stadia, a cloud gaming platform designed around reduced latency and advanced features not typical of these other cloud gaming options.

Inventions and their authors

Virtual reality

The initial navigable virtual sets were created in 1977 by designer David Em on the NASA campus.

On the other hand, in 1978 the Aspen Movie Map was created at MIT, a virtual tour where users could walk through the streets of Aspen in one of three modes (summer, winter and polygons).

In 1979, Eric Howlett developed a long-range, perspective-based optical system. The system created a stereoscopic image with a wide enough field of view to create a compelling sense of space.

quantum computer

IBM notified the construction of the most advanced quantum computer in the world. This novelty constitutes a great step with respect to the current manufacturing process of chips made with silicon because, according to specialists, the maximum physical limitation of processing must be reached between 10 and 20 more years.

featured computers

IBM Quantum

This computer has been the first initiative of the computer industry to make quantum computers for general use, both for science and for business. This effort includes exploring applications to make Quantum widely usable and accessible.

Instead of traditional silicon chip microprocessors, this computer uses a device that relies on the physical properties of atoms, such as the direction of spin, to refer to the digits zero and one (bits), instead of electrical charge, just as in today’s computers.

Virtual reality

In 2014 Sony announced Project Morpheus, a virtual reality headset for the PlayStation 4 video game console.

In 2015 Google announced Cardboard, a do-it-yourself stereoscopic viewer where the user places their smartphone on a head-worn mount.

Since 2016, at least 230 companies have been developing products related to virtual reality. Some of the best known are Amazon, Apple, Facebook, Google, Microsoft, Sony and Samsung.

References

Information Technology (2019). The generations of computers: 1, 2, 3, 4, 5, 6, 7 and… the eighth generation. Taken from: tecnologia-informatica.com.
Intel (2019). 8th Generation Intel Core Desktop Processor Family Product Brief. Taken from: intel.com.
Wikipedia, the free encyclopedia (2019). Virtual reality. Taken from: en.wikipedia.org.
Wikipedia, the free encyclopedia (2019). Eighth generation of video game consoles. Taken from: en.wikipedia.org.
IBM (2019). Quantum Computing at IBM. Taken from: ibm.com.

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