6 junio, 2024

11 Examples of the Use of ICTs in Education

Some of the examples of the use of ICT in education are the digital whiteboard, tablets, interactive tables, digital books, educational applications and digital teaching platforms.

The incorporation of new technologies into our lives has completely changed the world in which we live. Among these modifications we find those that have been produced in the educational field, in which at present, it is strange to see a class in which they are not used to improve the teaching-learning process.

There are many ICT tools that can be used in the classroom to motivate students and improve their learning. However, not because we all use them will we be good professionals and children will learn more content.

We have to be able to know how to choose which tools we are going to use, for what and for what purpose, since they will not all be equally efficient and effective for the understanding of a certain content by our students.

Examples of the use of ICT in education

1- Interactive digital whiteboard

The interactive digital whiteboard is a tool made up of a computer, a projector and a screen that can be controlled by a pointer. There are different types of whiteboards, although the most widely used is the one we are presenting here, another is emerging, the interactive touch digital whiteboard. It differs from the previous one in that it allows us to control the screen with our fingers.

The digital whiteboard allows us to carry out many activities in the classroom. Below we will explain the most frequent ones briefly:

We can project any information that comes from the laptop since the blackboard becomes a large monitor in which we can hear and see its contents in an expanded way. Among these contents, the most common are usually: general and educational programs, videos, music, web pages, presentations, documents, etc. In addition, you can interact with them in the same way that you would with a computer without a digital whiteboard.
We can also project contents of the multimedia tools that we will present later on if we connect it properly by means of a cable: CD, DVD, camera…
The blackboards incorporate their own tools and didactic resources that are intended for all ages and areas. On the other hand, we can also use the banks of images, sounds and music or if we prefer, use the portals and websites that exist in order to meet our objectives.

2. Interactive tables

Interactive tables are another tool that, although less widespread, can be used with groups of children in the infant stage. One of its advantages is that, given its 27-inch diameter, it can be used by up to six children, who will work with digital content as if it were a digital whiteboard.

This has been designed so that students have a moment of reflection and debate among themselves thanks to the digital content that they are working on. They usually like it a lot because they can touch the screen and all the games it incorporates are interactive.

Its functions are the same as those of any other digital tool. The difference is that to facilitate its use its height is adapted to that of the little ones.

On the other hand, it also incorporates educational games with which children can learn while having fun intuitively and using their fingers. However, due to its high price and the fact that it only has capacity for six people, it is not very widespread.

3. Tablet

Tablets are small devices that are characterized by having an intermediate size between the laptop and the mobile phone. Some centers have incorporated them to work with it in some subjects due to its lighter and more intuitive design than laptops.

On the other hand, they do not need complements or accessories, which unlike the laptop makes the centers save money.

The functions of this tool are the same as those of any device. The difference is in the interactivity through the screen, which can be handled with an electromagnetic pen.

For those students who have a visual disability, it can be a very useful tool, since they can work on it, thus being able to adapt the letters and the environment of the device to their needs and even if required, use the programs that exist for this type. of disability.

For students in the last years of Early Childhood Education and the first years of Primary Education, the function of writing on the screen is very useful, because it allows them to learn to write in a medium as motivating as the digital world.

4. Digital books

They are tools with digital textual content for which a screen must be used. Normally its use in the classroom is accompanied by other types of content such as audiovisual or even online.

Its incorporation in the classroom has brought with it a lot of controversy in the educational environment, since some people thought that its use in the classroom was going to replace paper in every way and that, therefore, it was going to harm children in learning reading and writing.

However, like other tools, they offer great benefits in the teaching-learning process.

5. Laptops/laptops

As we already know, it could be said that they were the first tools that arrived in the classroom after the cannon, television, video… Like the other tools, it allows both individual and group work and motivates students excellently in the activities carried out in it.

On the other hand, it is a good learning complement for children to internalize what they have learned on any specific subject or even to expand it if they prefer.

Because it is a playful instrument, children do not know how to distinguish whether they are playing or working with the computer, but whether they play or work, what is certain is that they learn to use it and acquire new knowledge, so that schools increasingly have of more high-quality educational programs and applications to offer them.

6. Software specific to online applications or online activities

With the advent of new technologies, it has also been possible for us to use different programs, educational platforms or pages where there are online activities that we can use to work on the different areas of knowledge.

In this way we can make learning those subjects that may be more boring or difficult to understand become something very fun.

Although it is always recommended that these types of activities be used once the main content has been explained to them, some teachers are already incorporating them at the time of the explanation to capture the attention of the students.

On the other hand, they can also be used to support the homework that is sent to children in paper format.

On many occasions, our students will learn better if they use a device to carry out this type of activity because the procedure is more interactive and dynamic.

7. Media resources

Multimedia resources are those tools that have always been used in the classroom to make learning less monotonous. That is to say, the ones that we have always used before the more modern ones such as the ones we have been mentioning above arrived.

Some examples are: television, video, DVD, the cannon… Currently, these are used as a complement to other more modern tools, however, I thought it appropriate to mention them because they have been the basis for the development of all the others.

8. Virtual teaching platforms

Another well-known tool in the educational field due to the number of benefits it offers students are virtual teaching platforms, understood as a tool that allows students to study the subject at a distance without the need to travel to the training center.

This has allowed different study modalities such as e-learning or electronic learning in Spanish or b-learning or blended learning.

9. Game consoles

Video games can be very useful as a teaching and learning tool. The use of these helps to improve, strengthen or develop skills related to vision, motor movements and reasoning.

Their topics are varied, many are focused on teaching content related to science. However, others are movement and sight oriented, such as sports games.

In addition, video games help the individual to promote teamwork, control impulsive behaviors and reduce anxiety.

10. Educational robotics

Educational robotics is a subfield of robotics, specifically directed at teaching and education. It is very useful when the objective is to teach concepts related to electronics, computing, mechanics, among other branches.

Its teaching is not limited, it can be trained at any educational level, from primary to postgraduate. For children it is an excellent way to introduce them to avant-garde topics, it will also allow them to recognize whether or not they have an interest in robotics or the like.

11. Virtual reality

Virtual reality is understood as the interface that with the help of technology creates a virtual scenario. Simulates reality-based sound, visual and tactile effects allowing the user to believe they are in a real environment.

Although the field of virtual reality is new, it is also a tool with many possibilities for teaching. You can recreate specific situations that allow the development of different skills in children.

On the other hand, the devices make it possible to disconnect the senses from reality and capture the movements of people, which immerses the individual in a scenario that it is difficult for them to experience in real life.

Examples of its use in education are: traveling to a distant country, exploring the human body or traveling through the history of mankind.

Advantages and disadvantages

All the tools that we have presented above are characterized by having their own disadvantages and advantages when used in the educational field. However, in general they agree on many of them, so below, we present the most important ones.

Advantages

Its use in the classroom increases the motivation of the students. It is a fact that since they began to be used in the classroom, students are more motivated in the different areas they study.
Renew learning methods and processes. Currently, all education professionals have had to retrain to use these tools in the classroom and change the way they teach.
It allows the use of new educational resources. Thanks to the continuous evolution of new technologies, little by little new devices are being incorporated into classrooms that increase the quality of teaching.
Time is used more in…

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